Testing

Bugs

3 mins

Intro

Software bugs. They’re everywhere — lurking in released apps, buried deep in old codebases, or emerging from the most innocuous change. For developers, testers, and even end-users, bugs are a daily reality.

What is a bug?

A bug is essentially any unintended behavior in software: when the output doesn’t match expectations, something went wrong. But bugs aren’t just technical mistakes — they reveal the complexity of software and how it interacts with environments, humans, and real-world conditions.

Levels of bugs

Not all bugs are equal. In professional software development, they are often categorized by their severity or impact — this helps teams prioritize and respond appropriately. Typical levels of bugs:

A. Critical bugs

These are catastrophic issues that block the system from functioning. For example, an application crash on startup, corrupted data storage, or a broken payment gateway.

These bugs demand immediate attention and usually trigger all-hands-on-deck responses. In production environments, critical bugs can mean downtime, financial losses, and damaged reputation.

B. Major bugs

Major bugs significantly impair functionality but may have workarounds, such as asking users to avoid certain features, use an alternative path, or rely on manual assistance until the issue is fixed.

They’re not as urgent as critical bugs but are still high-priority and typically scheduled for the next immediate release.

C. Minor bugs

Minor bugs are issues that degrade the user experience but don’t block core functionality. This might include incorrect error messages, minor UI glitches, or performance hiccups that only affect edge cases.

They often get scheduled for fixes when convenient, unless they accumulate to create a poor overall impression.

D. Trivial bugs

These are polish issues — a typo in a tooltip, a misaligned icon, or slightly off-brand colors. While individually insignificant, fixing them contributes to software quality and user perception.

Sources of bugs

Understanding where bugs come from helps teams minimize them:

  • Misunderstood requirements
    If what’s being built doesn’t match what’s needed, bugs arise even if the code itself is "correct".
  • Edge cases
    Uncommon conditions that weren’t anticipated during development — like leap years, unusual user input, or extreme data sizes.
  • Integration issues
    Bugs that emerge when otherwise correct components interact in unexpected ways.
  • Environmental differences
    Code that works locally but fails in production due to differences in browsers, devices, locales, or network conditions.
  • Human mistakes
    Typos, overlooked conditions, forgotten tests — inevitable in any complex human endeavor.

Bugs as signals

While annoying, bugs also offer value: they’re signals that something needs attention.

Good software teams cultivate a culture where bugs are not hidden or dismissed but surfaced quickly and discussed openly. Every bug is an opportunity to:

  • Improve test coverage.
  • Clarify requirements.
  • Strengthen system resilience.
  • Foster collaboration between developers, testers, designers, and product owners.

In this sense, bugs are an essential part of the feedback loop that makes software better.

Managing bugs effectively

A thoughtful approach to bugs includes:

  • Triaging
    Assessing severity and deciding what to fix when.
  • Tracking
    Using issue trackers to record, categorize, and prioritize bugs.
  • Testing
    Writing automated tests to catch regressions early.
  • Learning
    Performing root cause analysis for critical issues to prevent recurrence.

Bugs may slow development down in the short term, but dealing with them well ensures faster delivery and better quality in the long run.

Key takeaway

Bugs are inevitable in software. Even the best teams with excellent processes will encounter them. But they’re not just annoyances or failures — they are reminders that software is complex, environments are unpredictable, and human creativity (in how users behave) often outpaces our assumptions.

The art of software development isn’t about eliminating bugs entirely (an impossible goal) but about learning from them, reducing their occurrence, and handling them thoughtfully when they appear.

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